Back to the web ringBack to the web ring

Tangerine Dream

The Cinematic Score GTA 5

Limited Fan Edition Of Tangerine Dream's Compositions Only

- Soundtrack, released March 2014 -


CD release Germany 2013
Artwork: Bianca Froese-Acquaye

Download release 2013
Artwork: Bianca Froese-Acquaye



Recording date2012 - 2013
Recording site(s)Eastgate Studios (Vienna and Berlin)
Composer(s)Edgar Froese
Musician(s)Edgar Froese
Producer(s)Edgar Froese


In 2013 Tangerine Dream provided music for the soundtrack computer game Grand Theft Auto V. Other music was provided by Woody Jackson, Alchemist and Oh No.


In an exclusive interview by Tommy Jacobsen, Jacob Pertou and Peter Ravn for Jacobs Tangerine Dream Blog Edgar Froese told: "Together with different collegues within TD, I worked for about sixteen years, and that was both very sophisticated, very open-minded and terrible at the same time. After sixteen years, I started making a pause. Now, by getting approached by Rockstar in New York, I went to the head guy, said 'I hate videogames, never done one', and I've refused huge offers. By talking to him, I found out what the philosophy was: Working against the establishment. So it's a social game. Lots of people didn't understand the philosophy of the game. I said 'what do you wanna do, you blow up the establishment?' He said 'Yeah', I said 'I'm in for that'."


Part of the score was released as volume 2 of the soundtrack album The Music of Grand Theft Auto V.


Wikipedia about the music"Early in the game's development, the music team were shown an early build of the game before conducting production on the score. Their work on the score was mostly complete later in the game's development, but they continued composing up until the final build of the game had to be submitted for manufacturing. [...] Froese's initial eight months of work on the score produced 62 hours of music. He recorded with Tangerine Dream in Austria, but further work was mainly conducted at Jackson's studio in the United States, which The Alchemist and Oh No accessed.
Jackson, who upon learning that the composers would be building off each-other's work, expressed concern that the finished product could end up disjointed. His initial work on the game was to provide score for Trevor's missions, citing The Mars Volta and Queens of the Stone Age as stylistic influences during this process. After sending his efforts around to the other members of the team, Jackson was impressed by Froese's contributions to his work. 'Edgar evolved the music, made it into a whole other thing', he noted. Froese had taken Jackson's hip hop-influenced work and interpolated it with a funky sound. [Music supervisor] Pavlovich considered 'how to make the hip-hop and rock score not sound like they were instrumentals of songs on the radio, but rather something unique to the score' a challenge. Froese and Jackson also sent their efforts between The Alchemist and Oh No, who heavily sampled their work. 'We were sampling, taking a piece form here, a piece from there... We pitched stuff up, chopped it, tweaked it. Then we chose the tracks that worked and everyone came in and layered on that', recalled The Alchemist. DJ Shadow then mixed the team's creations together and appropriated it for the gameplay.
Pavlovich noted that at times Rockstar would give the team missions to specifically provide score for, but that some of the team's music composed for no specific purpose would influence some other missions and provide jumping-off points for further score development. He noted what he described as a 'stem-based' system to make the music fit dynamic factors in the game; after a piece of music was assigned to a particular mission, the team would compose music to underscore outcomes the player could make after completing it. Each of these 'stems', Froese reflected, included up to 62 five-minute WAV files, which were sent to Pavlovich in New York. 'He then created, very professionally, a mix down for each of the eight stems needed for a mission and sent out the material to the other artists involved', he elaborated. Oh No drew upon scenes from within the game to help in his composition efforts, allowing his work to feel contextually pertinent with the action onscreen; for example, the iconographic introduction of the fictional city of Los Santos early in the game inspired him 'to create a smooth West Coast vibe that embodied Los Santos'. Supplying horns, electric and bass guitars, and percussion parts to the score, Oh No considered, fit with car chase scenes during the game. 'We wanted everything to set the right tone', he explained."


The Music of Grand Theft Auto V contains songs layered, mixed and arranged by DJ Shadow from the original interactive in-game score, and hence does not contain the original material provided by Edgar Froese. Thus, Tangerine Dream decided to release a limited edition of a selection of TD's only compositions for their fans -- The Cinematic Score GTA 5. Notably the album shares a track with the album The Castle (2013), released four months ago: A Place Of Mercy was retitled to Draw The Last Line Somewhere for this release.


The Eastgate Music Shop about the CD release"The score for the groundbreaking game GTA 5 was based on the merging of four different artist inputs, a procedure the music supervisor of the game had to follow. Finally it worked perfectly for the game. What has been left out, necessarily to give the game a needed sound dress in its abstract form, is the so-called cinematographic score. Here you will find the music without any other information from the game itself. It's the pure musical environment composed and played solely by Tangerine Dream. Maybe you will recognize a tune or rhythm here and there, but everything is built in the dress of sequencer lines and melodies as it was composed in the first place. This special edition is limited to 2,000 copies -- for our diehard fans -- and will not hit the major shops anywhere."


Only a few days after its CD release this album became available as MP3 download at the Tangerine Dream Download Shop as well.


2013: Eastgate
CD: eastgate 066 CD; matrix code: eastgate 066; no order number on disc or inserts; limited edition of 2,000 copies
Download: complete release or individual tracks as MP3
Copyright/Disclaimer   © 2001-2021 by Michael Berling. Last Update: 2021-09-19 21:31